Battle of the Bulge? Bold and beautiful. Drive on Moscow? Brash, and yes, even brilliant. Ive played them both many dozens of times and enjoyed every minute. Desert Fox... well, its a bit of a snore.
Dont get me wrong, this is a wonderfully well crafted effort. The mechanics are fluid, the game plays smoothly and it is indeed lovely to look at. But in the end, I find myself yawning. (And, I admit, the whole Refit vs Offensive machination leaves me cold.)
Its sort of like building a game about the German invasion of France but only doing the part after Dunkirk. Why bother?
When I think of how engaging it would have been to play the WWII African campaign from start to finish with Rommel desperately driving on Alexandria before Malta can tighten its deadly strangle hold and Commonwealth forces build up their inevitable overwhelming strength - I just cant help wishing Shenandoah had rethought the games basic premise.
Good effort over all, but a fatally flawed concept. Looking forward to their next.