I agree with many other reviewers. A simple tweak to ensure balance in the Campaign and preventing it from becoming a quagmire would be to force interphase refit pauses, rather then leaving that in the hands of the commonwealth player. The game also needs a bit of "chrome" for the Axis, similar to the air superiority that the Commonwealth has. Perhaps a Haboob assault once per campaign which inflicts command confusion on the Commonwealth. I eagerly look forward to more titles from Shenandoah in this series. I highly recommend to the developers a "Race to Tunis" or a "Kasserine Pass" game, possibly combining the two with one long intermission-like refit.
Navaronegun about Desert Fox: The Battle of El Alamein