I put off writing a review of Desert Fox until I had played a bunch of games, so that I could see how it compared to its predecessors, Drive on Moscow and Bulge. The verdict: nowhere near as good.
Desert Fox uses the same tried and true system but with a few tweaks. The short Ruweisat Ridge scenario is balanced and fun, but the campaign is a total slog. There are 22 weeks of seven turns each, with possible pauses to build up supply and lay mines etc. These pauses are essential to making the game a reasonable length and to simulate the actual campaign, but the Commonwealth player soon learns its better never to take them, which means the game just slogs on and on, with the Axis player able to do little due to lack of supply. Also, the weakened state of many units at 1 or 2 steps means the luck of the die often has a far greater impact here than in previous games, especially since those units are worth 5 or 6 vps when killed.
In short, Ive played Shenandoahs other games hundreds of times and consider them some of the best competitive games on iOS, but I dont see myself playing this one much more if at all.
TheDudeAbided about Desert Fox: The Battle of El Alamein